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Old Jun 30, 2008, 06:37 PM // 18:37   #101
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/notsigned

Not because its a bad idea, but because all stupid, mindless grinding should be completely removed from the game, not just made easier.
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Old Jun 30, 2008, 07:53 PM // 19:53   #102
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Quote:
Originally Posted by romeus petrus
/notsigned

Not because its a bad idea, but because all stupid, mindless grinding should be completely removed from the game, not just made easier.
Something needs to be said in Guru about grinding. It exists and removing it all will not only not happen, but would be too big of a change. The idea suggested in this thread would be "step 1" to removing all grind.

That, is why I /sign this idea, again.
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Old Jul 01, 2008, 03:52 AM // 03:52   #103
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I am all for less grind, but with the HOM changes I'm not sure how the title display is going to work. Plus if you get less grind the more chars you have, I bet lots of people will be buying $10 character slots just for that. But still, I'll /sign it.
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Old Jul 01, 2008, 03:29 PM // 15:29   #104
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Quote:
Originally Posted by Tender Wolf
I am all for less grind, but with the HOM changes I'm not sure how the title display is going to work. Plus if you get less grind the more chars you have, I bet lots of people will be buying $10 character slots just for that. But still, I'll /sign it.
Well, the title is not quite well chosen.

But it would be more like "The more characters increase/max the title".

That is, if you just have 30 slots, that won't do nothing. You'll have to max th title or at least gain some ranks in various characters to make easier the grind for the rest.
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Old Jul 01, 2008, 07:56 PM // 19:56   #105
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Some people are saying that titles shouldn't be "easy" to max. Well too bad for you because they are incredibly easy to max, time does not equal effort/skill put into its objective. I'm sorry but pressing 1, 2, 3, 4 in worm/ursan to max lb/norn respectively for hours at a time isn't HARD, you can't tell me that a factory worker that repetitively assembles the door makes more money than a surgeon facing a myriad of responsibilities etc.

Why are we rewarding monotony and button mashing?

/signed
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Old Jul 01, 2008, 09:12 PM // 21:12   #106
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I HATE GRINDING!!!! I HAVE A LIFE!!!!!!

/signed
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Old Jul 01, 2008, 10:02 PM // 22:02   #107
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/signed. I would like to add some thoughts to the discussion (I've only read the first and last pages).

I especially like examples 2 and 3 of the original post..

In those examples, it isn't grinding, its getting points while playing the game. You aren't getting points for free, you earned them. This doesn't penalize people with just one or two characters because people with multiple characters are not given any advantages at gaining points: its still the same number of points per hour played. And it doesn't annoy people with many active characters like the current system. Furthermore, EotN seems to encourage repeating the campaign with the hero/dungeon books, why not make it a bit more fun and allow us to earn points by repeating the campaign with different professions?

This may not make plot sense at first blush. Why should one character get reputation points for what another does? I may be wrong, but I understand that the HoM works on the concept that GW1 characters are providing benefits to their GW2 descendants. With account based HoM, this only makes sense if all the characters on your account are basically a "family." And a family can have a reputation, just as well as an individual.

Of course, this may be too easy. It means a lot less work if you want high rep for skills on different characters. But lets face it: with account wide HoM, no one in their right mind will max rep titles on more than one person anyway. So this kind of change will not give anyone added benefits in GW2 and won't give advantage to certain styles of gameplay.

Others might argue that allowing others to get the title easier devalues their hard-earned titles. I may not be able to convince another person that they are wrong, they feel how they feel. However, the fact that the character that they grinded with basically maxes the title for all their other characters once their beat the game should sooth their egos. Take a hit for the team, man.
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Old Jul 02, 2008, 03:48 PM // 15:48   #108
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The 'devaluation' argument is invalid since a long time ago.

Everything devalues over time in games. Loot, armor, weapons, titles...

For GW, loot, armor and titles devalue because faster and easier ways to get them are 'discovered' or created by ANet (which would be 'solved' by reducing drops).
And equipment because the existing equipment does not disappear, so the more instances of an item are in the game, the less each one them costs (which would be 'solved' by requiring customization to equip the items).

What is true is that the 'family feel' is there in the game, with all the unlockings, and sooner more with the HoM update, and won't harm to make the family feel greater.
And is also true that once players max a grind title with a character, they feel like being done with that. Most people won't mind to make missions again with another character, or buying skills again, because they are done in many different places, so they are not as monotonous as doing the very same thing in the very same place again and again for being the fastest way. But grind titles? Ah... that's another thing.

Last edited by MithranArkanere; Jul 02, 2008 at 04:05 PM // 16:05..
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